In the next-gen race, while the PS5 boasts its blazingly quick SSD, the Xbox Series X proclaims other benefits, principal amongst them being its GPU, which at 12 teraflops, outmatches the PS5’s 10.28 teraflops of GPU power, at the very least regarding pure numbers are worried.
The concern, of course, is if this will end up making any difference from a development viewpoint- for example, will designers exclusively working with the Xbox Series X be able to do even more with the GPU that multiplatform devs, who additionally need to collaborate with the PS5’s specs?
According to DUST 5 lead developer Mike Moreton, that’s not going to hold true. Speaking in any kind of meeting with GamingBolt, when inquired about the difference in between the GPUs of the two next-gen consoles, Moreton said, “From development and also gameplay perspectives, it does not truly have an influence. When it involves adjusting, tweaking and also optimizations at the end of a game, it could imply a little much less benefit one system.”
Of course, it’s worth keeping in mind that on top of all that, multiplatform developers will certainly additionally have to keep the Xbox Series S’ much less effective GPU in mind, which suggests the void in between the PS5 and also Xbox Collection X is going to end up being irrelevant.
DUST 5 is out for the PS4, Xbox One, and COMPUTER on November 6, for Xbox Collection X/S on November 10, as well as for PS5 on November12 A Stadia version will certainly additionally launch following year.
Our complete interview with Moreton will certainly be real-time soon, so remain tuned for that.