Prince of Persia has been inactive for a decade now, however needs for the beloved franchise business to make its comeback have not waned in that time. Ubisoft seem to be giving in to those needs at long last, with Royal Prince of Persia: The Sands of Time Remake having just recently been announced.

Such a statement should normally have been consulted with rapturous actions, but that, unfortunately, hasn’t been the case. Responses have actually been blended, with numerous calling out the game’s bad visual high quality and also technical shortages. What exactly do the game’s lead developers at Ubisoft Mumbai and also Ubisoft Pune need to say about that?

Talking in a current meeting with The Mako Reactor, game director Pierre Sylvain-Gires said that the aesthetic they have actually chosen for the remake is a stylistic option, in order to help it make stand out.

” If you take the game that was made 17 years earlier, there’s most definitely space for renovation in terms of graphism and also we truly wished to give a distinct aim to the game because Prince of Persia: The Sands of Time is really is a dream story,” Sylvain-Gires claimed. “The narrative, the 40 various levels you need to go with to complete the video game are an immersion right into the Thief of Baghdad as well as all these magical settings. We determined to go for a special visual therapy to make this game standout from other video games. It’s not one more Assassin’s Creed, it’s not such as the exact same Prince of Persia from2008 It has to be one-of-a-kind. This magic, this fantasy is shown via the saturation, via the light, so it likewise a difficulty to redefine the visual identity of the video game with this remake.”

Its stylistic aesthetic is all well and also excellent though- what regarding the technological side of things, which particularly is an area where The Sands of Time Remake has drawn quite a bit of objection? Is it a concern of budget plan of development time constraints?

According to supervisor of production Syed Abbas, that isn’t an issue. He described that with an optimal of 170 programmers at one point, the video game has actually remained in manufacturing for two and also a fifty percent years, and also there have been no cutbacks to budget or timeline whatsoever.

” No, it was not a trouble of timeline or budget,” Abbas stated. We have actually had at top 170 members functioning on this project and not to point out other investments in framework as well as set up to make a modern video game.

With roughly 4 months still left prior to the game launches as well as with its initial showing having presumably been from the alpha phase of development, the hope continues to be that the last product will certainly look extra visually excellent than what it’s initial impact recommends.

Royal Prince of Persia: The Sands of Time Remake launches for the PS4, Xbox One, and also PC on January 21,2021 Some recent listings have actually recommended that it’ll be out for the Nintendo Switch over as well, yet with Ubisoft not having made any statement about the exact same, things are still vague on that front.