CD Projekt RED’s Cyberpunk 2077 is out in less than seven weeks and the pressure is on. Despite the developer assuring to avoid compulsory problem for the title, Bloomberg’s Jason Schreier disclosed that problem is without a doubt occurring for the final stretch (though numerous designers have additionally been working overtime for the past year).

Badowski claims that the majority of the group “understands that press” particularly with the game lately being sent for certification. “This is one of the hardest choices I’ve needed to make, yet everyone is well compensated for every extra hour they put in.” In addition, he verified that like in the last few years, 10 percent of the annual profit created by the company this year would be “divided straight amongst the group.”

When Cyberpunk 2077 was still slated to release on April 16 th this year, CD Projekt RED’s John Mamais confessed that the workshop was “pushing it to the wall surface” to meet the limited due date. Following its very first hold-up to September 17 th, CD Projekt joint CEO Adam Kicinski said that “some degree” of problem was taking place to prepare the video game for launch.

How the studio will certainly continue to handle crisis remains to be seen, especially with multiplayer, post-launch updates as well as expansions pertaining to Cyberpunk 2077(in addition to next-gen variations prepared for next year). In the meantime, the video game is slated to launch on November 19 th for Xbox One, PS4 and also PC.